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✨❯ 🇮🇹 👋 Ciao, mi ch

Angelo Ortiz.

Computer Engineer, Artificial Intelligence, Data Science, Full Stack Development, University Lecturer.

Software Engineer with over four years of experience developing scalable and efficient digital products for startups and organizations, combining technical expertise with strong problem-solving skills, business insight, and user-centered design.

Currently shipping features at @Creai.

Proudly from 🇨🇷

About Me

Hello! I am Angelo Ortiz Vega, a Computer Engineer and AI Practitioner with over four years of experience developing scalable and efficient digital products for startups and organizations. I combine technical expertise in software engineering with strong problem-solving skills, business insight, and user-centered design. Skilled in Python development with frameworks such as Flask and FastAPI, cloud integrations with AWS, and modern full stack technologies including React,Angular, and Node.js.

My work in Artificial Intelligence spans building and integrating machine learning modelsinto production systems, designing data pipelines, and applying automation to optimize workflows. I've developed predictive systems, intelligent agents, and RPA solutions using frameworks likescikit-learn, TensorFlow, and PyTorch. I'm passionate about bridging the gap between AI research and real-world applications that improve efficiency, sustainability, and user experience.

I am currently completing a degree in Computer Engineering at the Technological Institute of Costa Rica, strengthening my theoretical and analytical foundation. The program focuses on the sciences and technologies that enable the design, construction, implementation, and maintenance of computer systems — both hardware and software.

In parallel, I have worked as a university lecturer for over three years, teaching Artificial Intelligence, Data Analysis, Full Stack Development, and UX Design at Universidad Creativa de Costa Rica,with a focus on practical, project-based learning and real-world applications.

When I'm not at the computer, I'm usually hiking, reading, hanging out with friends, playing table tennis , or curating Spotifyplaylists.

Skills & Stack

Technologies and tools I work with

Web Development

  • TypeScript
  • React
  • Gatsby
  • Angular
  • GraphQL
  • HTML
  • CSS
  • REST API

Data Science & Analytics

  • Python
  • Tableau
  • PostgreSQL
  • R

ML & AI

  • Python
  • TensorFlow
  • PyTorch
  • scikit-learn
  • Jupyter

DevOps & Infrastructure

  • AWS
  • GCP
  • Docker
  • Git
  • Firebase
  • Jenkins

Where I've Worked

Full Stack Software Engineer for AI @ CREAI

Apr 2022 - Present | Cartago, Costa Rica | Remote

  • Full-stack development of applications and APIs that power Creai's AI solutions, using Ember.js, React, PHP, Laravel, and Python.
  • Collaboration with data science and product teams to integrate ML/AI features into production systems.
  • Building and maintaining scalable web systems that support AI-powered products.

Some Things I've Built

Other Noteworthy Projects

view the archive
  • Angular Keep Clone

    This is a Google Keep clone built with Angular to practice and improve my Angular skills. It follows the original app's design principles and includes many core features.

    • Angular
    • SASS
    • Vercel
    • Dixie.js
    • Bricks.js
  • Karaoke v2.0

    Karaoke is a project for the course SOA41D - Software Architecture. A simple Karaoke Streaming App build with React for the Front-end and Nodejs for Server-side.

    • React
    • Express
    • Mongodb
  • [ES369] Inventory Management System

    Inventory Management System is an inventory service where products in stock are displayed through categories. Its data source is Excel, so that administrators can access the data more easily.

    • Angular
    • Bootstrap
    • Excel
  • Folder

    itcr-courses

    itcr-courses is the repository of my notes in the career of Computer Engineering. The principal purpose of this repository is record some of the data of the courses by the computer engineering degree program of the ITCR.

    • Javascript
  • Space Invaders

    Space Invaders is a Japanese shooting video game released in 1978 by Taito. In the original planning for the game, they had planned to have the aliens be human soldiers. Taito figured that they did not want to send the message that shooting humans was ok, so they changed it to aliens.

    • Python
    • pygame
    • Arduino
  • Folder

    Pac-Man Clone

    Pac-Man is a 1980 maze action video game developed and released by Namco for arcades. I made a clone of the famous game in C ++ and Qt to apply concepts that I learned in courses on Algorithms and Data Structures.

    • C++
    • Qt

Latest on the Blog

Recent writing on software, AI, and what I'm learning.

What's Next?

Get In Touch

Although I'm not currently looking for freelance opportunities, my inbox is always open. If you have any questions or just want to say hello, I'll do my best to get back to you!

San José, Costa Rica · UTC−6